[General]
Description=This is a pavement groove effect to be used with Saitek joysticks

; The Saitek Cyborg 3D Force Stick does not support regular bumps, only random bumps.  A regular
; bump is where all of the *Var parameters are zero (SizeVar, MagnitudeVar, SpaceVar, DirVar).  
; If one or more of these is non-zero, then it is a random bump.  The difference is that regular 
; bumps are very CPU efficient -- the joystick driver does most of the work.  But with a random 
; bump, each bump must be programmed by FS Force using timers, and so it follows that a high 
; frequency random bump effect can take up a lot of CPU time.  In general, you should avoid random 
; bump effects that go above about 8-10 bumps per second, depending on the speed of your CPU.

[Grooves]
ID=Bump
BumpSize=10
SizeVar=0
SizeCompression=0.2
Magnitude=35
MagnitudeVar=0
Spacing=20
SpaceVar=0
Direction=0
DirVar=1
BrakeOnDir=60
SpeedStart=5
SpeedEnd=95
SpeedCompression=0.7
GroundPhase=LTX

[Vibs1]
ID=Vibration
Waveform=Sine
BeginPeriod=200
EndPeriod=60
BeginDirection=75
EndDirection=0
BeginMagnitude=22
EndMagnitude=22
RampUp=15
RampDown=10
SpeedStart=75
SpeedEnd=250
GroundPhase=LTX

